The hero room and shop were introduced in an update to the original game on April 25th 2012. Heroic Mode and Iron Challenge reward one star each when completed. In these modes, the player will only be given one life, so any enemy surviving to the defense point triggers a failure. These are more challenging modes that take place on the same path and impose various constraints. After completing a campaign level with 18 or more lives remaining (out of 20), the player earns 3 stars and the Heroic Mode and Iron Challenge are unlocked for this level. These star upgrades give a serious boost to spells, towers, and friendly units on the battlefield. The reinforcements spell summons two brave soldiers to the path to block and deal damage to enemies, the meteor spell (called thunderbolt and soul impact in later games) calls down a rain of fire to blast away enemies.Ĭompleting each level will give the player stars, a currency within the game to spend on upgrades. At the players disposal are spells that recharge over time. Different enemies in the game sport resistances to certain types of damage, so which tower you put where is the lynchpin of a good level strategy. In each game there are four basic types of towers to strategize with mage, archers, barracks, and artillery.
By spending the gold earned by defeating enemies you can upgrade towers, making them deal more damage or in the case of the barracks have more health. Enemies will come along the path in waves and it is the player's job to make sure the enemies are dispatched by towers before they reach the end. In line with the tower defense genre, each level presents a pre-determined path with spaces along the sides called 'Strategy Points', where the player can build towers. The song has become well known after being featured in the 1993 film Hocus Pocus.Kingdom Rush is a series of tower defense games set in a medieval fantasy setting.
A song written and sung by Screamin' Jay Hawkins from 1956.Part of a common phrase "worked like a charm" used when something has done exactly what it was meant to.Might and Magic are considered defining examples of early Role-playing games.
The name of a series of RPG games for the PC that started in 1996.For every mage tower built, each mage tower gets a bonus to damage.Reduces mages' special abilities costs by 10%.Increases mages' attack damage (by 10%).Mages' bolts have a chance to ignore magic resistance.Increases mages' attack range (by 10%).(half a second, Arcane Wizard the whole one-second beam duration.Magic attacks slow enemies by half their speed for a moment.Increases wizard's attack damage (by 15%).Mage Towers construction and upgrading costs are reduced by 10%.(-3% armor per hit, percentage points, doesn't work on enemies with physical damage immunity.).Magic attacks destroy a potion of enemy physical armor on every hit.Increases wizard's attack range (by 10%).Also, non-upgraded Mage Towers are utterly useless against creatures with magic resistance, such as the Shaman or Demon Spawn. When monsters with more HP come into play (like the Ogre), more towers or an upgrade is necessary. Due to their low damage, Mage towers are only good against the most basic of creatures.These monsters include the Goblin, Orc, Bandit and Brigand. Mage towers are generally strong against slow, armored creatures with relatively low health.Building more towers or upgrading existing Mage Towers into Adept Towers is required to deal with greater numbers or foes with more HP. However, a single Mage Tower can still only barely defeat one orc in time.
-The player should take note that Mage Towers are the 2nd most expensive to upgrade.Mage Towers shoot slowly masses of monsters are therefore better treated with an artillery strike.(KRF) Standard range without Upgrades Strategy